Tom Rider game system requirements. TOMB RAIDER - system requirements. Screenshots Shadow of the Tomb Raider

In 2016, new climbing adventures, Komsomologians And the first lady of the Action-Adventure genre not only successfully moved away from borrowings from his main competitor of recent years, but also installed a new player on the beauty of graphics among multiplatform projects. In the PC version of the Rise of the Tomb Raider, many exclusive special effects are implemented, and the Lara itself acquired a luxurious physically-correct hairstyle.

Minimum System Requirements Rise Of The Tomb Raider

CPU: Intel Core I3-2100 @ 3.1 GHz or AMD FX-4100 @ 3.6 GHz.

RAM: 6 GB.

Video card: NVIDIA GeForce GTX 650 2 GB or AMD Radeon HD 7770 2 GB.

The configuration is similar in power with the above, should allow to play comfortably in the Rise of the Tomb Raider on medium-low graphics settings with a resolution of 1920 × 1080 or on medium-high with a resolution of 1280 × 720.

If your PC does not matchminimal system requirements, then you should not run the game, otherwise the video card or processor can easily burn.

Recommended System Requirements Rise Of The Tomb Raider

CPU: Intel Core i7-3770K @ 3.2 GHz or AMD FX-8120 @ 3.9 GHz.

RAM: 8 GB.

Video card: NVIDIA GeForce GTX 970 4 GB or AMD RADEON RX 480 8 GB.

If your game computer is close or even exceeds the requirements higher, then, at first glance, you can continue to read. However, it is always useful to find out what and where it is possible to continue without much damage to beauty so that below 60 units of the frame rate never saved.

Well, of course, those who are between minimal and recommended requirements, this article will be most useful. That is, those who possess the processor more powerful than AMD FX-4100, but weaker than the Intel Core i7-3770k, and the video card is more powerful than AMD Radeon HD 7770, but weaker than NVIDIA GeForce GTX 970, and so on.

Setting the Rise Of The Tomb Raider graphics

Texture Quality (Texture Quality)

Low (1-2 FPS).

Video memory consumption: 1 GB (low), 1-2 GB (average), 2-4 GB (high), 4-8 GB (very high).

Manual texture quality setting in recent years is a rather strange way. For performance, this parameter practically does not affect, but occupies part of the video memory. On any video card with a volume of RAM less than two gigabytes, Rise of the Tomb Raider will still not go. And on a two-babyte above average quality, it is better not to put, otherwise lagows are inevitable. Why so far this parameter in games is not automatically set?

In short, if your graphic board has only two gigabytes of memory, then put average quality texture if three or four - highif six or more - you can try very high.

Anisotropic Filter

Impact on productivity: Low (1-2 FPS).

Typically, those textures on the surfaces of objects that are located at an angle to the observer, look slightly lubricated. To get rid of such an effect applies anisotropic filtering.

And this is another parameter, in the self-adjustment of which there is no good sense: if you set trilinear filtering, then "soap" will appear, and if the anisotropic 16x will disappear the frame of a half. If the road each FPS unit is optimal for Full HD permission will be 4x.

Shadow Quality

Impact on productivity: Very high (up to 26 fps).

The name of this setting speaks itself for itself - permission and detailing of shadows is changing. In any three-dimensional game, at all times, the shadows were one of the most "voracious" graphic effects. And the more realistic they become from the blockbuster to blockbuster, the higher their appetites are growing.

Usually for game computers, barely reaching the minimum system requirements of the game, the best quality of the shadows is considered the best option. Rise of the Tomb Raider did not exception. "High" can be set by the owners of medium-height systems, and "very high" - the owners of the top.

Soft shadows from the sun (Sun Soft Shadows)

Impact on productivity: Low (1-2 FPS).

Additional shadow processing. Their edges are softened by lighting. Basically affects the shadows of foliage.

Surprisingly, "soft shadows" affect performance, selecting only a couple of frames even on the meaning "very high." Therefore, for most systems it is recommended to put it.

Environment Bearing (Ambient Occlusion)

Impact on productivity: Average (3-6 FPS).

Under such a mysterious name, an old familiar Ambient Occlusion hid. Its main effect is expressed in the darkening of various angles, recesses and cracks in the surfaces. All this gives the picture greater depth and contrast. In addition, the "blocking of the surrounding light" allows a number of objects to discard the shadows on each other.

Consumes the FPS this parameter is quite reasonable - from three to six frames depending on the game situation. But on appearance It affects very seriously. Therefore, it is not recommended to turn it off. On weak PCs, you can set the standard value ("On"), and on medium and powerful - "HBAO +".

Depth of field (depth of field)

Impact on productivity: Average (3-7 FPS).

This is a well-known cinematic effect, which, on the one hand, can hide low details of remote objects, and on the other, concentrates the player's attention in the foreground during the rollers, blurring background. In most modern games, it practically does not consume anything. However, in the case of RISE of the Tomb Raider is lost from three to seven FPS (depending on the dynamic of the scene).

Therefore, on budget and outdated configurations of "depth of field" it is quite possible to sacrifice or set the standard value "On" instead of "very high".

LEVEL OF DETAIL)

Impact on productivity: Average (5-7 FPS).

Previously, in the Games "Details" was responsible for the quality of the geometry of all three-dimensional objects. Now, in order not to worsen the picture dramatically, when the setting is reduced, only the fact that in the distance is simplified. In addition, the amount of vegetation is reduced.

This parameter is distinguished by quite moderate appetites, so put here the meaning below "average" is only if your video card is barely pulls the game with stable 30 frames per second.

Tessellation (Tessellation)

Impact on productivity: Low (3-4 fps) on 2015 video cards and newer, high (10-12 fps) on 2014 video cards and older.

Half the game of Rise of The Tomb Raider occurs in the mountains in the midst of snow. Thanks to the tessellation, Lara immerses in deep snowdrifts and leaves tracks. In essence, this technology gives a visual depth to the surfaces of objects due to the cunning system of special effects.

Among other things, tessellation, like many modern graphic effects, works quickly only on the latest generations of GeForce or Radeon. If you are the owner of the R7 / R9 200th series, GTX 700 or older models, then tessellation can significantly slow down the gameplay - up to 12 frames. Therefore, it is not necessary to delay too long with the update of the video card (even the top). We, by the way, about ittell me In one of the recent materials.

What about doing with it? Owners of new "Viyushi" with a good power supply can safely include this setting. And everything else is better to turn off.

Screen Space Reflection (Screen Space Reflections)

Impact on productivity: Low (1-2 FPS).

Many environmental elements in the game are able to reflect space near themselves. Typically, the graphical parameter responsible for reflection seriously worsens the smoothness of the gameplay, but in the new adventures of Miss Croft was held excellent job Optimization. As a result, only a couple of FPS units is lost.

Reflection Quality Quality

Impact on productivity: Low (2-3 fps).

This parameter further improves reflections. The game slows downnot highly - just on a couple of frames - however, the effect will saven weak. Therefore, on the PC closer to the minimum system requirements, this "priblud" is still turned off.

Dynamic foliage (Dynamic Foliage)

Impact on productivity: Average (7-8 FPS).

"Dynamic foliage" affects the quantity and density of vegetation in the game. In the title of the parameter, it is not easy to eat the word "dynamic" - Lara hits the grass, bushes, and the like, forcing them beautifully fuse and then return to the previous position.

The more denser vegetation, the more frames per second take place from the frame. However, between average quality and maximum difference is not so significant. Based on this, you can recommend those who play on the weak PC, to set the "average" value.

Bloom effect (Bloom)

Impact on productivity: Extremely low (0-1 fps).

Bloom is still different in the "glow", and this name speaks for itself. It enhances light sources, and also highlights special bright objects with which you can interact with.

In general, the picture in the Rise of the Tomb Raider thanks to the "Bloom effect" becomes more picturesque, and only one FPS unit is consumed. So this effect is desirable to include everything.

Blur on the edges of the screen (Vignette Blur)

Impact on productivity: Extremely low (0-1 fps).

The name of this setting gives an exhaustive representation about it. "Blur on the edges of the screen" is used during the particularly dramatic moments of the gameplay, such as serious injured of the main character or fire in the room.

Like most other post-processing effects, Vignette Blur spends no more than one frame per second. Belly turn on!

Anti-Aliasing

Impact on productivity: FXAA is extremely low (0-1 FPS), SMAA - low (2-3 fps), SSAA - high (11-12 FPS).

Smoothing, also known as anti-aliasing, is probably one of the most familiar and favorite options for most video game lovers. Initially, the edges of three-dimensional objects look slightly toothed due to pixels, but thanks to the anti-aliasing, these "ladents" are smoothed.

In the Rise of the Tomb Raider, you can choose from three smoothing technologies: FXAA, SMAA and SSAA. The least resource-proof is the first. It is recommended that it is recommended to use on weak machines, on medium-producing - SMAA (it is less spoiled textures), and SSAA - only if you have "under the hood" there is something no worse than GeForce GTX 980 or GTX 1070.

Purehair.

Impact on productivity: Standard camera - average (4-8 FPS), close-up - high (10-12 fps), screensavers - extremely high (14-20 FPS).

If at Tomb Raider 2013, an exclusive technology from AMD was used to draw realistic hair Lara, then in Sicvel, a joint development of Crystal Dynamics and Square Enix called Purehair was replaced. It works about the same principle as Nvidia HairWorks, simulating the hairstyle of a character from several tens of thousands of individual strands.

The choice of the player is given three values \u200b\u200bof this parameter: "OFF", "ON" and "very high" (additional hair density). Purely visually the difference between the last two options is noticeable not very, and in the screensavers, the parameter always switches to the maximum quality. Based on this, on a low-power PC, a realistic hairstyle is better turned off at all (if only you are not stylist-Estet), and on all others leave the standard value "On".

Motion Blur (Motion Blur)

Impact on productivity: absent.

This is a purely cinematic effect that blurs the background with sharp turns of the camera around the main character, creating a feeling of speed. It does not affect the performance of "blur at movement", so you can include everything to taste.

Lens flare (Lens Flares)

Impact on productivity: Low (2-3 fps).

Another post-processing effect. Creates glare from the Sun and other light sources when the camera looks in their direction. It does not greatly affect productivity, but it is better to turn off on weak computers.

Screen Effects (Screen Effects) and Film Grain

Impact on productivity: Extremely low (0-1 fps).

The first parameter is responsible for the screen grain, the light glare and the effects of a contaminated chamber during the screensavers, and the second - for the grit during the gameplay. They practically do not consume nothing, so we leave their activation at your discretion.

  • Release date: January 28, 2016
  • Genre: Action-Adventure. overlooking the third party
  • Publisher: Square Enix.
  • Developer: Crystal Dynamics. and Nixxes Software.

Rise of the Tomb Raider is another game from a popular Tomb Raider series for many years, which is a continuation of the 2013 game of the same name, who remembered us including the fact that it used a physically reliable imitation of the main heroine hair. The continuation of the series was announced back in June 2014 at the E3 2014 exhibition in Los Angeles, and the estimated release date was initially voiced at the end of 2015.

As a result, the game was really released on November 10, 2015, but only in the HBOX 360 and Xbox One Playing Consoles from Microsoft. But the PC version of the Rise of the Tomb Raider according to Square Enix plans was moved until January 28, 2016, when she came out. Crystal Dynamics has already become the developer of the tenth of this series, but NiXxes Software also helped her, which usually ported games with consoles on a PC.

Developers wanted to continue the adventures of Lara Croft in place, significantly different from the landscapes of the previous part. And so, if it is at all brief, the plot of the new game is that Lara went in search of the secret of immortality already in Russia. And not somewhere, but in Siberia, where she fights both with members of the secret organization "Trinity", and with aggressive liteness, like bears (well, where in Siberia without them?). In the game we are talking about the mythical city of Kitty, where only one who is pure heart and soul can be found.

We do not affect the issues of historical accuracy and geographic accuracy, we are interested in games with Laro Croft rather ... No, not only what you immediately thought, and fascinating adventures, deadly traps and complex puzzles. Well, excellent graphics, helping to achieve greater realistic and deep immersion of the player in the virtual world. The new product is distinguished by the fact that the Rise of the Tomb Raider consists of several rather large and varied locations, significantly exceeding the level of the preceding game levels.

RISE OF THE TOMB RAIDER was published as part of the Nvidia The Way It's Meant to Be Played, which is expressed in technical and marketing collaboration between Square Enix and Crystal Dynamics on the one hand, and NVIDIA - on the other. In addition to adding some rendering techniques to the game, we will talk about later, this is also expressed in optimizing the game for GEFORCE GTX graphics processors right since its release.

RISE OF THE TOMB RAIDER is designed based on the FOUNDATION engine already known in the previous game, which was thoroughly improved. It uses the technique of physically correct rendering (Physically Based Rendering), which gives the realistic view of all materials in different lighting conditions, the HDR rendering and adaptive TONE Mapping, deferred lighting (deferred lighting) with the imitation of global lighting (Global Illumination) - all this is only Strengthens the realism of the picture.

The game also uses volumetric lighting, expressed in the effect of visible light rays God Rays, advanced effects of post-processing images, dynamic waves and reflections on the surface of water, particle systems with correct miscalculation and subsurface scattering effect (Subsurface Scattering) for more realistic skin rendering of characters. Some of these effects are shown in a special video dedicated to graphic technologies:

In particular, the developers from Crystal Dynamics in partnership with NVIDIA implemented an advanced algorithm for calculating global HBAO + shading into the game, which is characterized by the best quality and reduced amount of artifacts, compared with other global shading techniques and gives greater detail for shaded areas. At the same time, HBaO + is performed on modern graphics processors, quite efficiently, compared with other common SCREEN SPACE AMBIENT OCClusion (SSAO) algorithms of similar quality. On the most interesting graphic technologies and effects in the game, we will focus more in more detail, but first consider the system requirements of the game.

System requirements

Minimum system requirements:

  • central level processor Intel Core i3-2100. or analog of u AMD.;
  • rAM of not less 6 GB;
  • video Card Model GeForce GTX 650 2 GB or Radeon HD 7770 2 GB;
  • accumulator 25 GB;
  • quad-core level processor Intel Core i7-3770 or eight year old AMD FX-8350;
  • rAM of 8 GB;
  • video Card Model GeForce GTX 970. or RADEON R9 290X. and higher;
  • free space on the drive from 30 GB;
  • 64-bit operating system Microsoft Windows 7/8/10 with DirectX 11 or 12.

NVIDIA for the game Rise of The Tomb Raider recommends using GeForce GTX 970 video cards and above. And if for Full HD permission at 60 fps will be enough gEFORCE video cards GTX 970, then the game in resolution of 2560 × 1440 pixels with the high settings and the same 60 FPS will be comfortable only with the top GeForce GTX 980 Ti.

And although the official minimum system requirements of the game are installed at the GeForce GTX 650 level, NVIDIA advises to use at least GeForce GTX 750 Ti, but even in this case, the installation of the game settings will be possible, most likely, only low (LOW), And the average frame rate will be about 45 FPS. So lovers of Lara Croft we can recommend to deal with the graphics processor more powerful.

Test configuration and testing technique

NVIDIA has released a special version of the driver under the announcement of the PC game - 361.75, which can be downloaded from their site or update the software using the GeForce Experience utility. The difference in performance between versions of 361.75 WHQL and 361.43 WHQL is small, but it is - about 5-7%.

Alas, but AMD at the time of our tests has not yet answered by its driver optimized for Rise of the Tomb Raider, so we simply used the latest version of the available - Radeon Software CRIMSON 16.1 HotFix. But you can be sure that the AMD is already engaged in the issue of improving the performance of their graphics processors in the new game, and the optimized version of the driver will be released.

As a test scene from the game, we chose the Acropolis level in the SCORE Attack game mode - the load on the graphics processor in this scene is high enough and reflects the overall 3D performance in the game. Although at some levels and in other conditions, it may differ - for example, at the beginning of the game there are fewer locations, but they use other effects, like a snow storm.

We selected the level costs without snow, but it is large enough to fit the location, and is distinguished by a large number of vegetation, characters and graphic effects used. About which we now and describe in detail - along with the definition of the influence provided by the change in the main graphics settings for final performance in the game.

Graphic Settings and Effects

Graphic settings in the Rise of the Tomb Raider can be changed both in a separate configurator caused from the game launcher (see screenshots) and in the game itself. Moreover, the change in any settings is immediately operated - without the need to reboot the game or level. Only changing the quality of the texture causes the need to wait an additional time to restart the resources of the required quality, and all other settings apply immediately.

On the first tab, you can change the screen resolution (coincides with the resolution of the rendering, if the smoothing of the supermamping method is not selected), the screen update frequency, select the synchronization method and the method of full-screen smoothing from the list: OFF, FXAA, SMAA, SSAA 2x, SMAA 4X - their quality and Consider performance we will consider.

Additional tab Graphics. It makes it possible to change the set of graphic game settings, including the quality of textures and filtering them, the level of geometric detail, the quality of shadows and the effects of post-processing, there you can turn on and turn off the tessellation and the use of advanced PureHair hair rendering, as well as select the global shading method: SSAO (ON) or Hbao +.

Here with the last and let's start. Screen Space Ambient Occlusion (SSAO) effect allows you to draw a scene with more realistic shadows around objects. This algorithm works not as typical schemes for drawing dynamic shadows using shadow cards, and creates additional soft shadows on all scene objects with post-processing of the ready frame.

To improve SSAO even more, NVIDIA has developed a more advanced algorithm Horizonal-Based Ambient Occlusion (HBAO) back in 2008, and in the future he received additional modifications to improve quality and performance and began to be called Hbao +.. Recent improvements have been made to increase the efficiency of the algorithm on DirectX 11-compatible graphics cores using the optimization of the samples samples from the depth buffer (Depth Buffer).

In the game Rise of the Tomb Raider has option Ambient Occlusionwhich allows you to choose from two global shading mines: created by Microsoft and Crystal Dynamics SSAO technology, which is called Broad Temporaal Ambient Obscurance (BTAO) and HBAO + technology from NVIDIA. Interestingly, the BTAO technique was additionally improved in the PC version, compared with the Xbox One option, and they turned out a very good option in terms of productivity and quality ratio, which exceeds other techniques. But Hbao + allows you to get even better shading.

The simple HBAO algorithm is most often drawn in a half resolution, as in Games Battlefield: Bad Company 2 and Battlefield 3, which reduces the quality of the effect as a whole and can cause a flashing of some zones that you have to hide in Battlefield 3 with additional filtering, but the problem is not solved Fully. To eliminate it, the developers from NVIDIA completely reworked the effect of Screen Space Ambient Occlusion, creating the HBaO + algorithm, doubling the detail of global shading, but at the same time it is faster than regular HBAO, as it uses new features DirectX 11.

In addition, the result of HBAO + work looks better than an image processed using HBAO, especially in scenes with a large number of small objects, such as grass and leaves, which is one of the shortcomings of the original algorithm. As a result, the use of HBaO + gives more accurate global shading with high-quality shadows, while the rendering time of this effect is 30% faster, compared with the usual HBAO.

Let's see what gives the use of these effects in practice. The following are fragments of the frame, on which the difference between different shading methods can be seen, and by pressing the image fragment, a full frame obtained using the specified Ambient Occlusion technique opens.

Ambient Occlusion Off

Ambient Occlusion ON (SSAO)

Hbao + ON.

As can be seen in the screenshots, compared to the SSAO algorithm already familiar to us, the Effect of post-processing HBAO + gives even deeper and realistic shadows in many cases, although with a somewhat greater negative impact on the overall productivity that we will look at:

The effect of inclusion of Ambient Occlusion for performance in the Rise of the Tomb Raider game differs depending on specific levels and scenes. The inclusion of SSAO (more precisely, BTAO - in the game setting is called ON) affects performance very poorly, but HBAO + forcing is caused by a more significant drop in speed. Accordingly, for powerful systems with top GPUs, we will recommend using HBAO + as the highest quality method, and for the rest, the SSAO method will be preferable to an excellent compromise between the quality and speed of rendering. Disable global shading Do not advise even on medium power systems, you will lose too much as.

Choosing a full-screen smoothing method ( Anti-Aliasing. In the game settings) in the Rise of the Tomb Raider for most systems is unambiguous - FXAA, since the most common multisample anti-aliasing method (MSAA) game is not supported. FXAA is a very fast post-processing filter, smoothing the edges of the polygons and textures albeit not perfect, but with certain quality. As side effects of the method - a strong closure of textures and the appearance of artifacts Temporaal Aliasing in the form of "jumping" pixels, well visible in the dynamics.

Alternatively, one more post-processing method can be used as an alternative method - SMAA, but it also has shortcomings, albeit to a lesser extent. The most high-quality smoothing method in the game - SuperSampling (SuperSampling Anti-Aliasing - SSAA). SuperSampling works similarly technology NVIDIA DYNAMIC SUPER RESOLUTION (DSR)which increases the resolution of the rendering and then gives the result to a smaller resolution using a special filter.

So, for Full HD-resolution in 1920 × 1080 pixels, the SSAA 2X method will delete the game in the resolution of 2688 × 1512 pixels and then lead the image to Full HD, and SSAA 4X will make the same thing, but already in the resolution of the rendering of 3840 × 2160 pixels. It is not surprising that the result is very high level Details and perfectly smoothed picture - this applies in general in general: both the faces of the polygons and textures. You can make sure that yourself:

AntialiaSing Off

FXAA.

SSAA 2X.

And SSAA 4X will give even better smoothing. Alas, but high quality SSAA has a logical drawback in the form of a noticeable reduction in performance similar to an increase in screen resolution. For GeForce GTX 960 and Radeon R9 380 level video cards, this method cannot be called practical, since inclusion even SSAA 2X leads to almost one and a half round of rendering speed - up to 32 FPS on average, with minimum frequency drops up to 24-25 FPS. The use of SSAA in such cases can be recommended unless the fans of high-quality pictures and unhurried gameplay. Well, the owners of more powerful video cards (and better - two-dimensional systems), of course.

Compared to console versions, it is also necessary to note the support of anisotropic texture filtering for all surfaces in the scene. Actually, this is a plus Rise of the Tomb Raider only compared to console versions of the game, because in PC games anisotropic filtering is not a rarity already far from one year.

Setting Anisotropic Filter. Allows you to change the level of anisotropic filtering for textures in the game, which affects the definition of textures visible on the removal from the camera for surfaces on sharp corners. Without inclusion of anisotropic filtering, many of the surfaces will be very cooled, which significantly reduces the image quality.

On modern systems there is no point in the choice of trilinear filtering, as the inclusion of anisotropic reduces the speed not as much as it worsens the quality of the textures in the game. The difference in rendering speed between the levels 2x and 16x does not exceed 1-2 frames per second, so we strongly recommend using the high values \u200b\u200bof this setting on the modern GPU.

Effects Bloom and Depth Of Field We have repeatedly considered in our early materials. The first of them enhances the glow of bright areas of the frame, adding brightness and halo effects, and the second is used to give cinematographicness mainly in the scenes on the engine, blurring the back plan similar to the film objectives. Also, the effect of the DOF is used in a snowy bere and under water, and in some cases when playing gaming scripts. Such effects take away not too much performance and it is recommended to leave them included if you have enough performance and you like a soft "cinema" picture.

Setting Dynamic Foliage. Responsible for the wealth and behavior of vegetation. New for the games of this series has become dynamic vegetation: trees and grass in Rise of the Tomb Raider is not just static objects, but realistically interacts with the wind, player and other objects, physically believingly flexing and deviate from them.

If in the console version of the movement of Lara influenced only on rare plant objects, then in the PC version, the vegetation has become more dense and all it is now subject to physical exposure from the character and weather conditions - grass and trees are in constant motion, which adds realistic. With the value of High, the vegetation pegs under the influence of wind, deviates from the bodies of moving characters and animals.

Impact on performance Adjusting High level has a serious, frame rate drop can reach and 5-10 frames per second on average, depending on the richness of the bushes, grass and trees. In the event of a lack of performance and as a good compromise, you can enable the setting for the average value that does not reduce the density of plants, but less considerable from the point of view of GPU resources.

Parameter Level of detailAs it is clear from his name, is responsible for the geometric detail of the scene. More precisely, not only for the level of detail, but also for drawing objects of objects on average and far distance. This setting allows you to find the right balance between the detailing of the scene and the rendering performance, which is especially important on weak systems.

The inclusion of technology is not too much influence on performance, even when you enable the setting to Level High. But this influence is most noted at levels with a large number of objects, light sources and different effects, where the difference between the minimum and maximum level of detail can reach up to 5-7 frames on average.

Option Purehair. Responsible for the inclusion of hair rendering technology of characters developed by Crystal Dynamics and similar NVIDIA HairWorks and AMD TressFX - they all add physically correct interaction of tens of thousands of hair and character models. Such hair realistically interact with other objects, clothing and physically correctly pegs when driving and under the influence of wind and water. Also, they are more realistic and shaded, compared with the more familiar methods of drawing hair.

Purehair technology is likely to have a basis in the form of a TressFX company AMD, but it was clearly improved in the field of hair interaction with the environment with a reduced number of artifacts. The technology is included in the graphics settings of the game and can be installed on two levels: ON and Very High.

In the Rise of the Tomb Raider, up to 30,000 hair lines can be used, but their behavior is not calculated for everyone individually, but on beams, which reduces demanding resources. When the technology is disconnected (the OFF option), traditional hair in the old style is drawn, when PureHair is turned on, the average level of hair detail is turned on, and the "Very High" setting significantly increases the amount of calculated hair.

Purehair Off

Purehair ON.

Purehair Very High

The effect of the included effect on average performance during a typical game process comes up to 3-4 frames per second on average for high value, but in the scenes on the engine with close-ups it can reach 15-20 fps.

But during the usual game, the difference between the two modes of PureHair is almost impossible to catch - you most often see Laru in the distance, where individual hairs can not see, and in the film scenes on the engine, in any case, a higher level of detail is used on the engine. Therefore, for most players, the best choice will be the value of ON, since you simply do not notice the difference, and the extra 1-2 frames do not interfere in a second.

The inclusion of PureHair adds realism of Lara, especially when it actively moves: running, jumps, fighting with enemies. And we would advise you to enable the setting even if there is a medium-level video card. Although ordinary hair looks good, some of them can even like it - besides, for them, too, any movement is calculated.

Setting Shadow Quality. It affects the quality of the shadows in the Rise of the Tomb Raider, which is not surprising. The parameter affects solely on the permission of the cards of the shadows and their detail. Unlike the highest setting, when setting the value in High, some small parts of the shadows are lost, at the level of the medium loss even more, and the artifacts of the blinking of shadows are beginning to appear.

And yet the shadows are the most important component of the picture, directly affecting realism. With full disabling shadows (OFF), all dynamic shadows and most static are removed. The effect of this parameter is huge to the picture, and disable shadows are recommended only for the weakest systems. Actually, on the performance of the game, this setting is noticeably affected, the difference between extreme values \u200b\u200bis obtained by approximately one and a half.

The quality of the shadows includes additional configuration. Sun Soft Shadows.which regulates the degree of softness of the edges of the shadows discarded from sunlight. Best of all the influence is noticeably on the shadows from vegetation, but also the blurring of shadows from the characters is also changing. But this setting is weakly affecting performance, the inclusion of the blur of the shadows of even the highest quality causes the FPS drop just a couple of frames, so it is recommended to keep it at a high level.

One of the most interesting settings of the game in question is tessellation setting - Tessellation. In the Rise of the Tomb Raider, the hardware tesselization is used for many surfaces: walls, land, stones and other similar objects. This significantly increases the level of detail and the volume of the scene, pretty adding realistic. For example, it can be noted levels with a large number of snow, where tessellation is used to render snow cover and traces from Lara and other characters. This effect is generally similar to that NVIDIA technology, which was used in the game Batman: Arkham Origins:

Snow cover reacts to the actions of the player and dynamically changes its shape, she reconciles when walking - for this effect, an additional layer of snow is used, the height of which is set in a special texture - a height map. And when the characters move the height of concrete texels dynamically change in such a way that the snow remains in the snow. It looks as a result very well and realistically - in this case, traces in the snow volume and are similar to the real. Without tessellation included in the game, snow deformation is calculated only in selected scenes, and in other places, volumetric traces are replaced by textural spots from the last century.

Also almost every level of the PC version of the Rise of The Tomb Raider, tessellation is also used to increase the level of detailing many objects: walls, stones, land, bark of trees and other surfaces. Moreover, all this additional geometric detail participates in the calculation of the global shading of SSAO or HBAO +, which only adds realistic picture.

Teslevation Off

Teslevation ON.

The impact on the performance of the setting is not so large - 7-9%, especially for NVIDIA video cards based on top GPUs having simply huge geometric performance. Yes, and on other video cards, we recommend leaving the tessellation included, since it significantly adds to the picture of the detail and realism, and "worth" relatively inexpensively even on the GPU of the mid-level, as used with us.

The high geometric productivity of modern graphics processors on the PC allows the use of a larger distance of the drawing distance, compared with console versions, as well as increase the level of geometric detail for objects in the scene, which positively affects the realism of large open spaces and helps the player when orienting the area.

The following parameter is Texture Quality., This is the setting of the resolution of the textures used in the Rise of the Tomb Raider game everywhere. The quality of the texture is quite important for our comparison, because it is this setting that can put the two-scale version of the GeForce GTX 960, which we used, and the RADEON R9 380 4 GB can get some advantage.

From the point of view of influence on the final quality, in the usual game process it will be very difficult to find a significant difference between the values \u200b\u200bof High and Very High - it is noticeable only on some objects that are close to the camera, and on characters with close-ups. But below the level of High, the details of the texture becomes noticeable almost always on all surfaces. You can make sure that yourself:

Texture Quality Low.

Texture Quality Medium.

Texture Quality High

TEXTURE QUALITY VERY HIGH

If in the first three modes, the performance of the test video cards is comparable, then when setting, set to Very High, textures can reach the resolution of 4096 × 4096 textures, and the requirements for the volume of video memory in such an embodiment increase to 3-4 GB, depending on the permission Rendering, and here, our GeForce GTX 960 is already with your pair of gigabytes of the local video memory with the task copes badly:

And even for 3-gigabyte video cards, you can recommend using the High setup value, since otherwise performance permanent preparations can be observed below the comfortable frame rate, especially at the moments between the gameplay and scenes on the engine that are available in our test fragment.

If textures, buffers and other resources are included in the local video card memory, the effect of tunes for performance is very small - in the region of 1-2 FPS. But even 4 GB variant RADEON R9 380 lost when the Very High option is turned on quite a lot, not to mention a two-scale GeForce. So for maximum texture quality, more than 4 GB of local video memory is desirable - something like 6-8 GB, especially if the resolution of the rendering is high and / or the super presentation is applied.

Setting Screen Space Reflections Responsible for the inclusion of realistic reflections on many surfaces in the Rise of the Tomb Raider. Vividly, the influence of this setting is noticeable to reflect the surrounding world on water surfaces, which significantly improves the perception of the game world. The difference in performance between the inclusion and disconnection of the effect in this game is insignificant - a couple-triple frames per second (it depends on the level and scene).

Parameters like Lens Flares., Screen Effects., Vignette Blur. and Motion Blur. Also are post-processing filters used in some scenes. Most often, their inclusion is poorly affected by overall performance - less than 1 FPS, and some of them also need to work hard on the screen. In general, it can be recommended to leave them included, as they bring a lot of stake on film-reeling pictures, especially in rollers on the game engine.

Among the supported technology of NVIDIA technologies, we can mark some more. Since we used in tests monitor ASUS ROG SWIFT PG278Q With support technology NVIDIA G-SYNC, we could not get around this opportunity. In the game of Rise of the Tomb Raider when using G-Sync on the GeForce GTX 960 video card at high settings in the 1920 × 1080 resolution, a sufficiently high level of performance is provided, and even in cases where the frame rate corresponds to about 40 FPS, a gaming system with support G -Sync shows a very smooth video sequence without problems with jerks and image breaks.

For another NVIDIA branded technology - Dynamic Super Resolution And its counterpart from the competitor, our test video cards are simply too low. They and video memory are not enough for rendering in an even higher resolution, and computing power is clearly not enough. But the DSR will be useful for those players who have for some reason a FULL HD monitor and the GeForce GTX 980 level video card and above - in such conditions, you can enable DSR, obtaining a 2560 × 1440 permissions to the Full HD monitor.

And offered by NVIDIA utility GeForce Experience.which is part of the drivers, allows you to help find optimal settings for a specific system using literally a pair of clicks with mouse. To configure the Rise of the Tomb Raider for a smooth game at 60 FPS on average, you just need to run the GeForce Experience utility and click the button using optimized settings that are automatically obtained from the company's server.

Depending on the graphic and central processing system available in the system, as well as other factors, the GeForce Experience utility selects such settings that will be optimal for most users who do not want to spend time on their independent selection, but simply planning to directly play with maximum comfort.

For example, for the test GeForce GTX 960 2 GB, the utility picked up as a whole rather sane settings, in which the performance will be sufficiently comfortable, and the quality of the picture is close to optimal. Although, in our opinion, you can change a couple of settings to the level higher, having received not 60 FPS on average, but 45 FPS with better quality - for the game of this genre is quite enough.

In addition to optimizing the game settings, the GeForce Experience utility responds to the automatic driver update and game profiles, it is she who will start recording and having a video stream from games using technology Nvidia Shadowplay.and can also transmit video stream from PC to mobile devices NVIDIA Shield series - so that you can play PC games, including Rise of the Tomb Raider, by the way.

Testing productivity

As part of our study, we conducted a performance testing of two video cards based on the NVIDIA and AMD graphics processors in the two most common screen resolutions: 1920 × 1080 and 2560 × 1440, as well as at three different levels of settings that the game itself establishes when choosing the appropriate pre-installed Profiles: MEDIUM, HIGH and VERY HIGH.

The low level settings and below simply makes no sense to consider on medium-level video cards, and a very high profile we check traditionally, as this is the most common option for PC-Games enthusiasts. Consider first the most popular Full HD-resolution.

Resolution 1920 × 1080 (Full HD)

With medium rendering quality settings, both video cards show a high level of performance approaching the average 60 FPS, which is even greater than necessary for the game of this genre. But although Radeon R9 380 shows a greater maximum frame rate, but a much smaller minimum, compared with the GeForce GTX 960 competing with it. The lack of optimizing video drivers - it seems that in NVIDIA they have worked at this, but they have not had time to do well in AMD. And 30 minimal frames per second are already at the limit. Let's see what will change with high quality.

Curious, but changes less than it could be assumed. The average frame rate has decreased to 45 FPS in both video cards, but Radeon still provides a noticeably smaller minimum frame rate, which this time has already dropped below the minimum comfort level of 30 FPS. However, it may be, such a shift rate is observed in scenes on the engine or during the transition from the gameplay to the rollers on the engine, which is not enough for the comfort of the game itself. In any case, as long as we state a small advantage for the GeForce GTX 960, but it may change when increasing the settings ...

So it turned out! With the level of settings of Very High, the maximum quality textures are loaded up to 4K, and they are already clearly lacking a gigabyte memory pair, especially if they need to be divided with a frame buffer and other resources. In this mode, GeForce GTX 960 2 GB does not cope with the work and call 10.5 FPS in average playable, well, it is impossible. However, and RADEON R9 380, even with 4 GB, left not far - with a minimum frame rate of 13 FPS, do not play much, and their average number 32.7 will not save the situation. Both video cards in this mode do not provide comfortable performance.

To understand how often the video cards do not provide a sufficient level of frame rate, look at the graph of averaged personnel of the frame frequency in optimal mode for both video cards with High presets.

Judging by this graphics, it turns out that both video cards go almost to the world, providing similar performance before the details - it can be seen, in which Radeon R9 380 shows a greater maximum frame rate, and where it deals below GeForce minimal FPS - The latter occurs on the most severe segment of the test fragment - at its end, when the rollers on the engine are replaced by the gameplay. Let's see what will change when enhancing permission.

Resolution 2560 × 1440 (WQHD)

The first we consider the mode of medium settings for the quality of rendering - alas, but when resolving rendering 2560 × 1440 pixels, test video card GeForce GTX 960, having only 2 GB of local memory, fell noticeably dropped down even with medium graphic settings. From this fact, we make two outputs: first, the game of Rise of the Tomb Raider in the resolution of WQHD must necessarily need 4 GB of video memory, and secondly - we need to look for a replacement of the test GeForce GTX 960 to a quadbibaby option.

As for playing on Radeon R9 380 with medium settings in this resolution, then with certain discounts, such performance can be called minimally permissible, although in even more mass scenes with a large number of characters and additional effects, performance can fall below a comfortable level.

It is completely not surprising that at high quality settings, it turned out about the same alignment, but with smaller numbers. Although the GeForce GTX 960 fell even lower, the RADEON R9 380 was already added to it - to name 32.4 FPS in the average comfortable productivity, the language will not turn. So, starting with high settings, in a resolution of 2560 × 1440, middle class Video cards can be considered non-chairs. And the highest settings could not even test.

For the sake of the test, we still did it, having received even smaller numbers with huge failures in the frame rate on both video cards. And let the Radeon R9 380 4 GB, which doubled the large amount of memory, has more than double advantage over all indicators, it also provides rendering speed below the plinth. It seems that NVIDIA rights, and such settings will be played only on the GEFORCE GTX 980 Ti video card.

To see how strongly the smaller volume of video memory is affected by GeForce GTX 960, let's and at a higher resolution, we will pay attention to the frame rate in the same profile of the settings - HIGH.

It is clearly seen that the inability to download all the textures of the required permission to the local memory of 2 GB, which is available at the GeForce GTX 960 test, is not just one-time student drawdown and the rare falls, but also on average the smaller frame rate, although somewhere in the middle Test segment Radeon and GeForce Performance almost equal. But when the scripted rollers appear on the engine at the end of the GeForce test, it is not able to show a stable frame rate due to a shortage of video memory.

Visual videotest

As a bonus, we apply several videos in which you can see how the game of the Rise of the Tomb Raider behaves with different presets of graphic settings on a system with a GeForce GTX 960 2 GB video card in a resolution of 1920 × 1080 pixels. These videos were recorded using the GEFORCE EXPERIENCE utility, thanks to the built-in video recording capabilities, almost without loss of performance called ShadowPlay.

Most low quality (Lowest profile)

Low Quality (Low Profile)

Secondary quality (Medium profile)

High quality (High profile)

Very High Quality (Profile Very High)

It is excellent that rendering in low quality looks very bad and is suitable except for the owners of integrated graphics, and you can only advise you to choose other profiles and settings, depending on the system power.

For the profile of Very High in the test system with GeForce GTX 960 2 GB, it was not enough for video memory, therefore, constant jerks and deceleration are visible in the last video. On the same video card with 4 GB of memory, everything would be much better - do not spare money, buy a video card with a minimum with 4 gigabytes of memory! And we will try to find a replacement for our further game tests.

Conclusion

Summing up the study, I would like to note that in the game Rise of the Tomb Raider we saw a very decent schedule, which is technologically performed at the most modern level. All fashionable effects and algorithms are applied in the game: physically correct HDR rendering, postponed lighting, global shading by HBAO + NVIDIA, volumetric lighting, advanced post-processing effects, dynamic reflections, tessellation is actively used to increase the detail of the scene, particle systems are present, the subsurface effect is present. dispersion, etc.

There is in the game and original technologies, such as physically correct imitation of the hair of Purehair. Well, besides the mentioned effects, do not forget about the usual advantages of PC versions like a much larger resolution of textures and rendering, with a greater frequency of frames (in the case of sufficiently powerful GPU).

In the article, we tried to determine the optimal settings for video cards of different levels. For example, the FXAA smoothing method can be called optimal for most systems, but some it may seem too turbulent picture. In addition, the FXAA does not take into account the temporal component, which in modern gaming projects has practically become standard. And in the game Rise of the Tomb Raider, a more advanced TEMPOOR anti-aliasing filter would be quite by the way. Of course, there is a super complaint option using SSAA 2x and SSAA 4X methods, but they are too demanding to the GPU power even in full HD resolution.

Perhaps in the future graphics in the game Rise of The Tomb Raider will still improve if Crystal Dynamics will introduce support for DirectX 12 capabilities using subsequent patches. It would be nice if the owners of powerful modern video cards had the possibility of incorporating an even more advanced global shading miscaluing method - Voxel Based Ambient Occlusion (VXAO), which the developer mentioned earlier.

In its materials with GPU Technology Conference 2015, we talked about the similar NVIDIA VXGI technique (Voxel Global Illumination), and it would be very interesting if such an opportunity appeared in the game. The use of VXAO could bring the advantage of the Maxwell graphic processors from NVIDIA, since this algorithm actively uses the new DirectX 12 ability in the form of Rasterized Ordered Views (ROV), which is included in the functionality level of Feature Level 12_1.

But even in the existing form, the game of the Rise of the Tomb Raider turned out to be quite demanding to the power of graphic processors. As well as to the volume of video memory, by the way, for high settings, even in Full HD-resolution, a video card with 3 gigabytes of memory is desirable, and in higher - 4 GB and more. That is why the GeForce GTX 960 2 GB, the GeForce GTX 960, is initially disadvantaged relative to a competitor in the form of RADEON R9 380 4 GB. That is why such video cards as RADEON R9 280 (X) have some advantage due to the amount of memory in 3 gigabytes, which can be enough for high settings at least in Full HD-resolution.

And on systems with 2 gigabyte video cards in some places of the game, there are explicit slowdowns and drops of frame frequency below comfortable value when textures, buffers and other resources are not placed in this amount of memory. Performance losses on GeForce at high and very high settings in this game were mainly related to the disadvantage of memory, and this is solved by choosing the GEFORCE GTX 960 option with 4 GB of memory that are sold on the market.

But if you do not take a difference in the volume of video memory, then in the conditions that we tested are confirmed approximately equal level of 3D performance in GeForce GTX 960 video cards and RADEON R9 380, presented in our material video cards manufactured by Palit and Sapphire. These solutions were close to each other in the Rise of the Tomb Raider, although AMD has not yet optimized the drivers properly and at the minimum frame rate of Radeon R9 380 is inferior to the competitor from NVIDIA.

The medium price range presented in our comparison, coped with the game in the full HD permission for high settings, they are both sufficient for the game in such conditions and provide comfortable performance. But in a higher resolution of 2560 × 1440 GeForce pixels, it clearly lacks the volume of video memory, and the RadeOn power is enough for medium quality settings, and then with reservations. So the owners of monitors with such a resolution will have to reduce the settings or upgrade their video systems.

Finally, NVIDIA offers buyers who choose the GeForce GTX 970 models video cards and above, as well as computers and laptops based on specified solutions (for laptops requires the GEFORCE GTX 970M video card and above) in the period until February 16, a digital copy of the game Rise of the Tomb Raider. You can read more about this on, you have two weeks to think.

Year of issue: September 12, 2018
Genre: 3D / Action (Adventure) / Shooter / 3rd Person
Developer: Eidos-Montréal, with the support of Crystal Dynamics
Publishing house: Square Enix.

On September 14, 2018, Shadow of the Tomb Raider came out - the third part of the series of games about the tomb of tombs - Laru Croft. The events of the new part unfold on the territory of Latin America, where Lara goes to save the world from the Apocalypse, predicted Maya. The new part is focused on secrecy - the heroine will be masked with the help of dirt and hide from enemies in the jungle, and then suddenly attack them. The main weapons were onions and arrows, and the emphasis was made for survival. History of Lara will be mercenaries of the Trinity organization. Players will have to explore locations that have become much larger, and study the tombs with traps. The Shadow of The Tomb Raider introduced new tricks associated with climbing climbing (running along the walls with hook) and swimming.

Screenshots Shadow of the Tomb Raider

SHADOW OF THE TOMB RAIDER trailer

System requirements Shadow of the Tomb Raider

The minimum requirements require at least the initial gaming computer, which is not surprising, given the excellent schedule in Shadow of the Tomb Raider. A large amount of memory is required on the drive. The priority and main graphics API for Shadow of the Tomb Raider is DirectX 11/12.

Minimum system requirements:

On a computer with minimal system requirements, you can play on medium settings in Full HD permit. We see the initial gaming video card of the GTX 1050 level and the dual-core processor.

  • Processor: Intel® Core ™ i3-3320
  • Video card: NVIDIA® GeForce® GTX 1050 / NVIDIA® GeForce® GTX 660 / AMD Radeon HD 7850
  • RAM: 8 GB
  • Disk place: 40 GB
  • Processor: Intel® Core ™ i7-4770K / AMD Ryzen R5 1600
  • Video card: NVIDIA® GeForce® GTX 1060 6 GB / AMD RADEON ™ RX 480 8 GB
  • RAM: 16 GB
  • Disk place: 40 GB
  • Operating system: Windows 7, 8, 8.1, 10 (64-bit)

Computer for Shadow of The Tomb Raider

Based on system requirements and tests, we recommend the following computer components:

Video Card for Shadow of The Tomb Raider

Video memory consumption at maximum settings:

  • 1920x1080: 4.3 GB - 4.7 GB;
  • 2560x1440: 4.5 GB - 5.1 GB;
  • 3840x2160: 5.3 GB - 6.1 GB;

Thus, the optimal in Shadow of the Tomb Raider is a video card with a video memory of 6 GB and more. At a smaller volume of video memory, the operational memory will additionally be loaded, which is fraught with friezes.

Middle FPS in Shadow of the Tomb Raider on various nVIDIA video cards GeForce GTX and GeForce RTX:

Resolution 1920x1080, maximum graphics settings
GeForce RTX 2080 TI 11 GB
GeForce RTX 2080 8 GB
GeForce RTX 2070 8 GB
GeForce GTX 1080 TI 11 GB
GeForce GTX 1080 8 GB
GeForce GTX 1070 Ti 8 GB
GeForce GTX 1070 8 GB
GeForce GTX 1060 6 GB
GeForce GTX 1050 Ti 4 GB
Resolution 2560x1440, maximum graphics settings
GeForce RTX 2080 TI 11 GB
GeForce RTX 2080 8 GB
GeForce RTX 2070 8 GB
GeForce GTX 1080 TI 11 GB
GeForce GTX 1080 8 GB
GeForce GTX 1070 Ti 8 GB
GeForce GTX 1070 8 GB
GeForce GTX 1060 6 GB
GeForce GTX 1050 Ti 4 GB
Resolution 3840x2160, maximum graphics settings
GeForce RTX 2080 TI 11 GB
GeForce RTX 2080 8 GB
GeForce RTX 2070 8 GB
GeForce GTX 1080 TI 11 GB
GeForce GTX 1080 8 GB
GeForce GTX 1070 Ti 8 GB
GeForce GTX 1070 8 GB
GeForce GTX 1060 6 GB
GeForce GTX 1050 Ti 4 GB

For a comfortable game in the FHD resolution on the maximum settings, the GeForce GTX 1060 6 GB video card will be required, but if you get the GTX 1060 version to 3 GB or a video card as well, then you will miss the video memory and you will have to change the settings for the average and lower. For 2K-gemina 60 FPS will give GeForce GTX 1070 Ti 8 GB. For the most demanding gamers, preferring 4K will need a powerful video card - GeForce RTX 2080 TI 11 GB.

Processor for Shadow of The Tomb Raider

The processor for Shadow of the Tomb Raider should ideally enjoy not less than four cores. In this case, it will be as used as possible. The game uses a maximum of up to 16 computing streams in DirectX mode 12 and up to 4 in DirectX 11. From current processors, the level is not lower than Intel Core i3-8100 for a bundle with GeForce GTX 1060. The more powerful there is a video card, the more productory there must be a processor to be The combination worked together for full force.

RAM FOR SHADOW OF THE TOMB RAIDER AND SSD

As mentioned above, your video card must have video memory from 6 GB and higher, so as not to occupy RAM resources. RAM consumption at maximum settings:

  • 1920x1080: 4.8 GB - 6.6 GB, or 5.7 GB if video memory is less than 6 GB;
  • 2560x1440: 4.8 GB - 6.7 GB, or 6.5 GB if video memory is less than 6 GB;
  • 3840x2160: 5 GB - 6.8 GB, or 7.4 GB if video memory is less than 6 GB;

It can be seen that TOMB Raider 2018 consumes up to 6.8 GB of RAM, provided that all other applications are closed. The minimum number of RAM required for a comfortable game is 8 GB. Optimal option is 16 GB.

For Shadow of the Tomb Raider, it is very desirable to have an SSD and install the game on it. This affects the location time of locations: on SSD disk, they are loaded in 3-4 times faster.

Conclusion

Shadow of the Tomb Raider requires a mid-level gaming computer and above. The optimal assembly for obtaining 60 FPS on the maximum settings in the FHD resolution is as follows:

  • GEFORCE GTX 1060 6 GB video card;
  • Intel Core i3-8100 processor;
  • RAM 16 GB DDR4;

We hope that this guide will help you understand which computer is needed for Shadow of the Tomb Raider, or what to navigate when buying computer collected. We also suggest you familiarize yourself with our gaming computers That are perfect for Shadow of the Tomb Raider.

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Square Enix published system requirements TOMB RAIDER. Windows XP users will be glad to hear that their operating system meets the system requirements and they will be able to play in Tomb Raider. on their computers.

PC version Tomb Raider. Uses SteamWorks. To create network matches, cloud storage for storing game entries, and awards and achievements. Tomb Raider. supports mode " Big Picture.»In Steam and Gamepad, but you can also play with the mouse and keyboard.

If you have a powerful gaming PC, then you can enjoy more high-quality textures than holders of game consoles. IN Tomb Raider. Supported AMD EyeFinity. and NVIDIA SurroundThat will allow the use of a system with multiple monitors. If your computer is not suitable for High & End gaming Systemsbut suitable for system requirements, then you can enjoy the game, but with more modest graphic settings. Crystal Dynamics and Nixxes tried to do Tomb Raider. Scalable game and compatible with old systems, this game can function normally on Windows XP C DirectX 9.

« We felt the importance of what all Tomb Raider fans could play this version of the game and tried to make support operating systems As widely as possible", Says in official blog Tomb Raider. " Thus, unlike some other recent games, we still support Windows XP, our game works on Windows Vista, Windows 7 and Windows 8. Although it is not certified under Windows 8, but after numerous tests with systems on Windows 8, we We can declare with confidence that Windows 8 users will enjoy the game in Tomb Raider.»

Minimum system requirements TOMB RAIDER

Operating system: Windows XP (Service Pack 3) \\ Vista \\ 7 \\ 8 (32 and 64-bit)
Video card: supporting DirectX 9 with 512 MB of video memory (AMD Radeon HD 2600 XT and above, NVIDIA 8600 and higher)
CPU: Two nuclear AMD Athlon64 x2 * 2.1 GHz (4050+) and above, Intel Core2 Duo 1.86 GHz (E6300) and above
RAM: 1 GB (2GB for Windows Vista) Operating system: Windows Vista \\ 7 \\ 8 (32 and 64-bit)
Video card: Supports DirectX 11 with 1 GB of video memory (AMD Radeon HD 5870 and above, NVIDIA GTX 480 and higher)
CPU: Four nuclear AMD Phenom II X2 * 565 and above, Intel Core i5-750 and above
RAM: 4GB

System Requirements Tomb Raider announced on Steam

Operating system: Windows XP, Vista, 7
CPU: 2GHz Dual Core (Intel Core 2 Duo or Better, AMD Athlon X2 or Better)
RAM: 1 GB (Windows XP), 2 GB (Windows Vista \\ 7)
Video card: nVIDIA GeForce. 8800 / AMD Radeon HD 2900 or better

Improvements Compared to Tomb Raider Console Version

General improvements

  • Complete integration of SO SteamWorks. for cloud storage records, creating a network game, achievements, as well as automatic updates and downloadable content
  • Steam mode support Big Picture.»
  • Customizable mouse and keyboard
  • Gamepad support

High quality graphics for highland PC

  • High resolution textures
  • Detailed tessellation to improve the quality of surface detail in the game
  • High quality shadow
  • High quality bokeh
  • Use of tessellation algorithms for smoothing geometry
  • SSOA and filters post-effects
  • LOD Quality Regulation on High End Computers

Low-quality graphics for LO-END PC

  • Crystal Dynamics took care of the fans of Tomb Raider not possess a high-end PC and did everything possible that the game functioned on old PC under windows control XP SP3.
  • The ability to scale the performance and graphics settings taking into account the large number of different PC configurations.

Questions and answers

Several common technical issues regarding Tomb Raider. For which the director of Nixxes Yuren Katzman answered.

Will Tomb Raider be supported by the standalone Steam mode?

"Yes, of course, the game will work offline, but you will not be able to participate in multiplayer games in this mode.

If I buy a Box version of Tomb Raider, can I play it through Steam?
"Each copy of Tomb Raider is integrated with Steam and uses SteamWorks features no matter where you bought it."

For the game requires a disk or can you download it through Steam using CD-KEY?
"When you buy a game in the store, you get CD-KEY for Steam. Just activate the key through your Steam account and you do not need a disk. The disc is needed for what you would not have to download the whole game. Just install the game from it and download updates. "

Will Tomb Raider DRM?
"We do not believe in anti-consumer DRM methods, so except SteamWorks and the need to verify authentication from your Steam account there is no DRM."

Does Tomb Raider support 120 Hz?
"On the equipment that supports 120 Hz will certainly work with support for 120 Hz. We do not limit the frequency of updates and frame rate in the game. Tomb Raider will work at any frequency of updates and frame frequency which is capable of supporting your equipment. "

What are your plans for a wide screen in Tomb Raider?
"We support AMD Eyefinity and Nvidia Surround that allow you to connect several monitors and create very wide screens."

Buy

The specificity of PC-game is such that before proceeding with the passage, it is necessary to first familiarize themselves with its system requirements and relate to the existing configuration.

To make this simple action, you do not need to know the exact specifications of each processor model, video cards, motherboards and other components of any personal computer. It is enough and the usual comparison of the main lines of components.

For example, if the processor is not lower than Intel Core i5 in the minimum system requirements of the game, then you should not expect it to start on i3. However compare processors from different manufacturers It is more difficult, that is why developers often indicate the names from two main companies - Intel and AMD (processors), NVIDIA and AMD (video cards).

Above presented system requirements. It is worth noting that the division into minimum and recommended configuration is not just like that. It is believed to perform minimum requirements Enough to start the game and go through it from start to the end. At the same time, to achieve the best performance, it is usually necessary to lower graphic settings.