Optimal settings GTA 5 for GTX 1050. Grand Theft AUTO V. Graphics. Settings Guide. Testing performance. Rating Graphic Settings for Performance

Graphics settings in GTA 5 are a sick topic for all people with weak and medium system indicators on personal computers. This is an incredibly beautiful and interesting game in which you want to plunge any geimer. That is why a detailed analysis of the settings with a survey of system requirements in the article will greatly help achieve the maximum indicator of the FPS.

Minimum set of iron

In order for the game just started with the lowest graphics settings, in GTA 5, it is necessary that the system corresponds to minimal requirements. In this list, the main role is played by the processor and video card. The computer must be equipped with an Intel Core 2 Quad CPU Q6600 CPU clock frequency 2.4 gigarets or similar by the parameters from AMD. The graphics processor should be from the NVIDIA brand or the same AMD. Minimum models - 9800 GT and HD 4870 per gigabyte, respectively. Also important parameters is the presence of at least four gigabytes of RAM, as well as the support of the DIRECTX 10 technology.

In order for the graphics settings in GTA 5, it was necessary to minimize, it is necessary to comply with the personal computer with recommended system requirements. It is worth noting that there is a huge height in all respects. For example, a processor for smooth operation will require no less Core i5 3470 with a clock frequency of 3.2 gigarets from Intel or analogue from AMD.

The number of RAM is no longer 4, but 8 gigabytes. GTX video card 660 and HD7870 on 2 gigabytes from NVIDIA and AMD manufacturers, respectively. As for operating systems, the minimum Windows 7 of the first assembly is supported, but must have 64-bit.

The need for a sound card with support for DirectX 10 does not disappear. Places on the disk After a complete installation, the game will occupy about 65 gigabytes. Users need to prepare digital space in advance. It is on such indicators to focus when setting up an application in terms of graphics.

The first steps

Before detailing for setting up graphics in GTA 5, it is necessary to initially understand what system requirements is answered by the user's computer. Based on this, making certain shawls will be much easier. It is worth noting that the developers took care that Gamers had the opportunity to create almost a unique set of parameters for its system.

There are a large number of parameters affecting performance. Tests during the configuration are best carried out in urban locations, in the docks at the Trevor's house, for example. It is in these places that frames are fixed in the greatest quantity. If it is possible to achieve a clear indicator of the FPS here, then in other locations problems will not be observed. Immediately, it is worth paying attention to the smoothing of FXAA, which is recommended to be left on the middle PC, and for more weak - look over the tests. The parameter improves the picture, and the system load almost does not affect, and this is its advantage.

Further settings

If graphics are configured for a weak PC in "GTA 5", the memory limit parameter must be turned off first. This feature is created with orientation to the video card models from the GTX 660, but with a small amount of memory. Such graphic processor May pull the load, and therefore it will be logical to ignore the restrictions.

In weaker video cards, it may happen that it will appear 100% loading without peak in the video memory scale. This is the right path to the detection of brakes and smoothness from the game in the open world.

DirectX technology is also not so simple. Indeed, for medium and weak PCs, it is necessary to put the tenth version of the OS. If you place the technology on the computer above, additional settings will appear. But on a weak system, they still have to turn off. At the same time, the "dozen" gives savings in two hundred megabytes of the graphics processor memory, and they almost do not affect the quality of the picture the image of the DIRECTX.

Three important parameters

If the graphics setting in "GTA 5" on the PC is carried out for the weak system itself, it is worth paying attention to the screen resolution. Each monitor has its number of points, but if you put it on the stage or somewhat lower in the game, you can significantly win in FPS. It is recommended to do this only in extreme cases. After all, the quality of the picture is worsening at times.

Smoothing MSAA is a very cunning point. But it is present only when installing the eleventh version of DirectX. It is recommended to turn off even on powerful video cards if lagows are observed. The parameter is the maximum demanding in terms of performance, while the difference between full disconnection And X2 is not felt. If you put it, then only on x8, subject to the availability of a video card last models. Vertical synchronization for weak PCs must be disabled, but first it is necessary to carry out a test. With her, the graph looks much more attractive, and therefore it is better to make sure of its effect on performance.

Textures and population in the city

If the player does not save the graphics settings in "GTA 5", then you should write to developers about this problem through Steam. With the presence of a pirated version, everything becomes worse, and have to look for another version. After all, the optimal performance will not succeed. The following parameter in the settings will be the quality of the texture. The average should be left for video cards with a memory capacity of 1 gigabytes, and high to set on models with an indicator 2 times more.

The population in the city is best minimized. Streets do not become dead, and the rate of FPS grows a little due to this. The developers also provided the opportunity to make people in the city as diverse as possible. Only here the player will rarely pay attention to it, and the video memory is a lot of video memory. Because this slider along with the third, which is responsible for focusing, omit to zero. We have a significant difference you do not feel from this action.

Operations with shadows

Optimal settings Charts in GTA 5 consider those that at a minimum performance costs will show a picture of good quality. This will help the parameter of the shadows, which hides in itself one small but useful chip. In the column, the quality should be left normal, it is not necessary to climb above, as braking in the game will be guaranteed. Next, go to the "Soft shadow" item and set the maximum indicator there. If this is not done, then in the game world there will be an angularity of objects, and in some cases even unevenness in the form of a ladder.

The above operations with shadows will help to avoid this with minimal performance costs. The owners of the graphics processors of the latest models can not bother. It is recommended to put the quality high and sharp shadows for them in order to enjoy excellent quality pictures in the game world.

Recent parameters

Among recent settings Graphs in GTA 5 for the middle PC must be set on x16. Not demanding indicator, and the quality of the picture is significantly improved. A pair with this setting is worth setting high quality shaders. They require significantly less resources for textures, and near the character chart, it is simply amazing.

Reflection, water, grass and other can be turned off at all at the time of testing the main indicators. Only after receiving the FPS indicator from 30 frames in problem places, you can proceed to setting these characteristics. In additional settings you need to disable everything. After all, this graph is made for owners of top video cards. If you do everything according to the instructions and hold tests regularly after saving the parameters, the user will be able to achieve smoothness for comfortable entertainment.

Modern games, unlike oldcual, possess not only beautiful graphics and high system requirements. The main difference lies in a huge amount of errors, ranging from the installation process, ending with the final scenes of the entire game. Of course, it is treated with numerous patch. But to produce a crude game, selling it as complete and working, it became absolutely normal. Not bypassed the Bowl of this and GTA 5. Difficulties begin already from the installation process. And therefore let's consider in detail how to install GTA 5 on a computer, so that I did not have to redo anything?

GTA 5 installation process on PC

First, you need to check the installation path - no Cyrillic - the developers of the game are obvious Russophobes. That is, folders should be referred to, for example, not "games", but "Games". In addition, the username of the computer, the folder where saved games will be placed, should also be written by English letters.

Next, you need to check availability of Windows. Media Player. on the computer. Sure, this program Installed together by S. operating systemHowever, it may well be invisible to the installer of the game installer, being in a disconnected state. To check whether the player is turned on, you need to go to the "Control Panel" - "Programs" - "Enable" or "Disable Windows Components" - "Find the Folder of the Utility" and "put a tick opposite it", if it is not there yet.

In addition, the latter should work on the computer mICROSOFT version.Net Framework.. Even if the program is updated automatically, before installation GTA 5. It is still worth reinstalling or updating.

After all these manipulations, the order of tired users, you can start up to the standard installation, the description of which was kindly posted in step by step instructions On the official website of GTA 5 (given the number of errors during installation, otherwise you can't call it mocking).

And now step bypass Consider the installation process of the GTA game 5 on the computer:

  1. Change the names of all folders in contact with the game files, Latin. This also applies to the folder where the game itself, and directories that store the game will be placed. In addition, you need to change the Cyrillic writing of the computer's username - or create a new one, or simply write a name in English letters.
  2. Check availability and (enabled or disabled) Windows Media Player.
  3. Update the Microsoft .NET Framework program by downloading it from the Official Microsoft website.
  4. Start the installer. Proceed all instructions.
  5. On the offer to upgrade or install anything (Microsoft Visual C ++, DirectX, Microsoft. Net Framework) categorically agree, even if the specified programs are updated immediately before installing the game.
  6. Run the game.
  7. Wait for the completion of the update just installed.
  8. Sign up to Rockstar Social Club or enter the already existing account (it is better to save time and register while the main content is still underway).
  9. Activate product code.
  10. Finally, start playing.
If you execute the instruction step by step - install GTA 5 on a computer Get the first time - without subsequent dancing with a tambourine!

The Fifth Room Part of the Grand Theft AUTO, successfully devastating the wallets of console players, after a long delay, pleased personal computers. The big open world and the top of the crazy heroes-gangsters are waiting for those who are willing to share their adventures. But today we will talk about what GTA 5 can entertain the player, and not about the features of the gameplay. It will be about performance and fine configuration of graphic parameters.

GTA V offers a varied game world with completely different locations - business areas of the metropolis, slums, industrial complexes, mountain arrays, forests and deserts. Huge scales, great variety and detailed study of the environment. You can enjoy some species in the lower screenshots in the resolution of 2560x1440.




The game pleases with good clear textures and embossed surfaces for which Parallax Mapping is actively used. Even ordinary lawns have a relief structure, and do not use the usual hand drawn texture.



As an explicit illustration of the work of Parallax Mapping, we give a screenshot at which the effect of changes in the depth of field, which is actively used in the game at the same time.


Thanks to this lenzovoy effect, rear plans are blurred, allowing you to achieve a more natural perception of the common panorama.


Time of day and weather in the game change. All objects discard the right soft shadows in the direction of the Sun. Cute dawns and sunsets are complemented by rainbow effects.


Object drawing range is very high. By default, a clearly clear change in the definition of parts is removed from the camera. Using additional settings The effect is leveled. More information will be mentioned below.


General physics of interaction of objects on traditional levels for such games. The environment is mostly static, but the posts and showcases are fighting. In plot missions, where large explosions are provided, GTA 5 shows a good show with a bunch of pros. Control and physical model of car behavior on the familiar GTA level, without any complications. In particular, only very serious damage affect the behavior of the car. Externally, cars look great - glittering in the sun, reflect all the surrounding buildings and lights on the smooth glossy surface.


Water surfaces look nice, but no more. In Watch Dogs, the water was more beautiful and more.


If you have a general comparison of graphics with Watch Dogs, then the technological advantage of the game Ubisoft is felt. But in GTA V, a more checked attitude towards details and more external diversity.

IN computer version GTA 5 set graphic settings. Not all of them are understandable to an ordinary player. Some name does not always directly indicate the effect they provide for the overall quality of the picture. Sometimes the meaning of the settings is lost due to the free translation of the specific names. We will help to figure out all their diversity. Let's see how individual parameters affect the image and how it affects performance. Following the results it will be possible to draw conclusions about which settings are most critical for performance, which are very hit on visual beauties, and which is not. Such information will be relevant for the owners of medium-level video cards and below. On the basis of our leadership, you can choose the optimal ratio of parameters, which allows you to raise performance with minimal loss of quality picture.

Those who want to get a maximum of beauty from the game will not be forgotten. There will be a comparison of different smoothing modes. Find out which of them are the most successful, what the most resource-intensive. We study the effect of "additional image settings", which allow you to raise the graph of the graphs above the level that the default game offers.

Test configurations

Main test stand:

  • processor: Intel Core i7-3930K (3, [Email Protected], 4 GHz, 12 MB);
  • cooler: THERMALRIGHT VENOMOUS X;
  • motherboard: ASUS Rampage IV Formula / Battlefield 3 (Intel X79 Express);
  • memory: Kingston KHX2133C11D3K4 / 16GX (4x4 GB, [Email Protected] MHz, 10-11-10-28-1t);
  • system Disk: WD3200AAKS (320 GB, SATA II)
  • power supply: SEASONIC SS-750KM (750 W);
  • monitor: ASUS PB278Q (2560x1440, 27 ");
  • driver GeForce: NVIDIA GeForce 350.12;
  • driver of the remaining Radeon: ATI Catalyst 15.4 Beta.
This system was used to test the performance of different graphic modes.

For processor tests, an additional test bench of the next configuration was used:

  • processor No. 1: Intel Pentium G3258 (3.2 GHz in a par, 3 MB);
  • processor # 2: Intel Core i7-4770K (3.5 GHz in denomination, 8 MB);
  • motherboard: ASRock Z97 Anniversary (Intel Z97);
  • memory: GoodRam GY1600D364L10 / 16GDC (2x8 GB, 1600 MHz, 10-10-10-28-2T);
  • system disc: ADATA SX900 256 GB (256 GB, SATA 6 Gb / s);
  • power supply: Chieftec CTG-750C (750 W);
  • monitor: LG 23MP75HM-P (1920x1080, 23 ");
  • operating system: Windows 7 Ultimate SP1 x64;
  • driver GeForce: NVIDIA GeForce 350.12.
Testing technique

Testing was performed using a built-in benchmark, which includes five test scenes. The calculation was taken by the average FPS for each scene and the final mean value was calculated. To reduce the error, four launches of the benchman car were committed. Note that the test results in the game are not displayed, all data is saved to the address c: \\ Users \\ Username \\ Documents \\ Rockstar Games \\ GTA V \\ Benchmarks as a text file.


The logs are recorded and the minimum FPS for each test scene is fixed. But these values \u200b\u200bare too unstable and differ with each new run. At the same time, even in the case of real "lags", noticeable with the naked eye, these values \u200b\u200bare weakly different from the minimum FPS on the maps that squeezed a smooth picture. As a result, we took advantage of FRAPS for additional monitoring. And the minimum FPS on the charts is the average minimum value on the results of each of the four beckmark launches fixed by the program.

When considering the effects of settings for performance, one video card will be used - non-reference GeForce GTX. 760 2GB with frequencies at the level of standard versions. Testing procedure This: the configuration of the maximum settings of graphics without smoothing is taken at the resolution of 1920x1080, one of the parameters changes, performance is tested at different levels of the quality of this parameter, there are comparative visual materials with a difference in the image. Then all the parameters are again installed on the initial maximum value, and the other parameter with the corresponding tests begins.

Actively ignoring restrictions, which allows you to use the most difficult parameters. All tests were conducted in the Rendering mode DirectX 11, since this API has long been basic even for budget graphic solutions. But the game supports other DirectX 10.1 and DirectX 10.

The procedure for studying individual parameters corresponds to their order in the game menu. The exception is made for the settings of the shadows, there are several, and they are in some extent interconnected. After consideration of the basic parameters of the schedule, we turn to the additional, where the phased joint inclusion of all items will be made.

The next stage of the article - comparative tests of different aMD video cards and NVIDIA with high quality graphics. At the end there will be testing processor-dependence using CPU Intel of different price categories.

Smoothing regimes

The game supports smoothing FXAA and MSAA. GeForce video card users are still smoothing TXAA. The latter is activated after switching on MSAA in the settings as complementing the option. The city entourage and industrial landscapes are always replete with straight lines, so the step edges of the objects are clear here. The speed outlines of the car on the background of a light road surface are not less visible. So without anti-aliasing can not do. Evaluate the effect of activation different methods Smootping in comparison with the mode without smoothing, you can in the lower screenshots.






The saturation of the color of the car in the foreground changes slightly due to the weak effect of fog. We do not pay attention to this, carefully study the surrounding objects and elements. For greater clarity, we compare the same fragments of each screenshot.


Immediately want to note good quality FXAA works, which happens not in all games. The worst effect of smoothing the "Steps" on the boundaries of objects gives MSAA in 2x mode, which is quite expected. Multisampling switching to 4x mode improves image. The transition to TXAA provides even greater growing edges. And from this point of view, this mode is the most efficient. But with it, the general picture is slightly closed, the clarity of the details is lost. Compare the road surface, grass and tiles on large screenshots - according to these elements, the difference is visible best. The embossed texture of herb with TXAA is generally lost. FXAA gives a clearest picture.

The best balance between the smoothing of the edges and the clarity provides MSAA 4x. Pay attention to the faucet and the neighbor house in the background. With MSAA, they are clear, even the inscription on the poster, which is not visible at all with FXAA.

We also note that the game has an interesting parameter "MSAA for reflections". It is quite logical to assume that it affects the smoothing of the edges of the reflections, which are most often visible on the surface of the car. In practice, we have not recorded any difference in reflections with MSAA 4x and without it. Maybe, we are talking On reflections on other surfaces. It is possible that the effect itself from this smoothing is poorly expressed.


It is time to take a look like all these modes affect performance. An experienced video card - GeForce GTX 760.


FXAA activation relative to the mode without smoothing gives the FPS drop by only 4%. The inclusion of MSAA 2x relative to the mode without smoothing on the test card gives a drop in performance by 21% by the minimum parameter and up to 30% on the medium frame rate. The transition to MSAA 4X gives a decrease of 16% relative to the simpler multisampling mode. TXAA 4X is heavier than another 3-4%. If the MSAA 4X additionally include a similar smoothing mode for reflections, then we obtain the frame rate on the same level with the TXAA mode, which is 46-57% below the initial level without AA.

FXAA gives good visual effect And minimally affects performance. MSAA is slightly better in terms of clarity, but the performance loss is impressive. Such a serious decrease in FPS can be connected with insufficient memory. Even without smoothing, the game demonstrates that about 2.5 GB will be involved in the resolution of 1920x1080.

Population

Three items are associated with the density of people on the streets of the city. This is the "population of the city", "Population Variety" and "Focus Scaling" (Distance Scaling). Each has its own scale with 10 gradations. The two first points are quite obvious - regulate the number of people on the streets and the use of a variety of models for them. Distance Scaling is likely to set the distance of their appearance. We gradually reduced all parameters from a maximum of half (we consider it 100% and 50%). Following a few minutes of the game in different modes You can state the minimum difference in the number of people on the streets. Presumably it affects the density of traffic on the roads. You do not notice anything if intentionally not concentrated on this task.

Left at the bottom of the mode screenshot when all parameters are maximum. On the right, the image of a similar place when all three parameters are reduced to 50%.



We did not wear these parameters to zero, since even a change in 100% to 50% did not give any significant difference in the frame rate, which is clearly visible in the lower chart.


Reducing the "population" and "diversity" does not give any effect. The change in the distance leads to a meager growth of FPS. The result is expected, because the weak adjustment of the population density will not affect the workload of the graphics processor. It is more relevant for central processor. Reducing these parameters may have a positive effect for weak CPUs. On more or less modern systems, you can immediately put them on a maximum.

Quality texture

It is the time of experiments with Texture Quality. As noted above, with Ultra quality in Full HD without smoothing, the game already consumes up to 2.5 GB of video memory. It is logical to assume that graphics cards with 2 GB may experience problems because of this. And a decrease in the quality of textures for ordinary users will seem the most obvious solution to raise productivity. But is it? We'll see now.

Initially, we compare the image quality at the highest, high and standard texture level.


TEXTURE QUALITY VERY HIGH



Texture Quality High



TEXTURE QUALITY NORMAL


There are no differences in everything. According to the first screenshots, a gradual decrease in the clarity of the environment elements is noticeable - patterns on the carpet and sofa, pictures on the wall, easy change in the texture of jeans. On the second scene, the difference as textures of sidewalks and road surfaces is striking.


Influence of texture quality on overall productivity minimum. When switching from maximum to high, it is almost not noticeable. Switching to standard mode gives a funny gain a couple of percent, and this is despite the fact that in this mode, video memory consumption is finally falling below the plank in 2 GB. So the quality of textures can be put in the highest position even on medium video cards.

Quality shaders

The queue is the "Chader Quality" parameter. Three levels - from standard to very high. In theory, the use of simpler shaders should sharply affect the quality of all surfaces.


TEXTURE SHADER VERY HIGH



Texture Shader High



Texture Shader Normal


In fact, the change in this parameter affects the surface of the Earth. When decreasing from the maximum level to the high effect of embossed surfaces becomes weaker. In normal mode, the land and grass completely lose volume - everything is flat. And even the clarity of the surfaces is sharply reduced, as when the quality of the texture is reduced.


Between Very High and High difference less than 3%. Switching to the easiest mode gives a noticeable productivity growth, at a level of 12-14% relative to HIGH. Moreover, for the first time we see the growth of the minimum FPS while reducing the specific parameter of the graphics. Therefore, it is very critical for overall performance. But the quality of the image from the minimum level of shaders suffers strongly. Use the standard level of shaders makes sense except on very weak video cards.

Quality reflections

This parameter (Reflection Quality) affects all reflecting surfaces - machines, showcases, windows, etc. Four quality levels. Estimate their influence on the common picture can be used in the lower screenshots. The remaining parameters of the graphics, recall, at the maximum level without smoothing. Half screenshots in the resolution of 1920x1080, half in 2560x1440.


Reflection Ultra.



REFLECTION VERY HIGH.



REFLECTION HIGH



Reflection Normal


In the first scene, we draw attention to the surface of the car and showcase. As REFLECTION QUALITY decreases, the reflection gradually lose clarity and become more vague. And with the standard level (Normal) actually disappear, there are only glare and matte glass windows. At the same time, even the advertising stretching in the left side of the frame looks differently - the effect of a iridescent gloss in the inscriptions is lost. In the night scene, everything seems - reflection of lights on the surface of the machines are losing the form, and then disappear at all.

It should be noted that highly detailed reflections fully correspond to real objects of the environment. This is not Watch Dodgs, when the windows of the buildings reflected not the opposite side of the street, but some standard for all the image.


Reflection significantly affect performance. The most strongly affects the reduction in quality from the highest level to very high - the growth of FPS at the level of 8-11%. And again there is an increase in the minimum FPS, which is most critical. Between the standard level and high difference in the frame rate is small, but the image is already completely different. So we do not recommend lowering this parameter to a minimum.

Water quality

Everything is quite obvious. Changing the Water Quality affects the display of water. Three levels of quality, evaluate which can be used in the lower screenshots.


Water Very High



Water High



Water Normal


The difference between the maximum and middle level is difficult to notice. But the standard mode is characterized dramatically - it is easier to detail the waves, fewer reflections and glare.


On overall performance, the highest water quality modes do not affect. The inclusion of the simplest mode of its display allows you to win up to 3%.

Particle quality

The parameter that regulates the number of particles. The original is called Particles Quality. Its influence is quite obvious, only particles themselves in the game are not enough, except that sparks and fragments in collisions or explosions. GTA 5 chasing foliage and newspapers in GTA 5. So notice the difference between the maximum level of particles and the minimum is not easy.

Here we will manage without comparative screenshots. And even in testing, we will limit ourselves to extreme values \u200b\u200b- very high level and standard.


Minimum difference. So reduced this parameter makes sense only on very weak systems.

Grass quality

The GRASS Quality parameter affects the grass mapping. Four discrete values \u200b\u200b- from standard level to ultra. For comparison, we reduced the same image fragments of the same frame from the built-in gaming benchmark.


Reducing the quality of grass on one value a little affects its density. A further decline is accompanied by the disappearance of shadows from fern. In the simplest mode, the big grass disappears. The parameter does not affect the density and quality of the shrub, does not affect moss and fine grass, which is implemented using relief texturing technologies.


Significant effect on minimal FPS. Consequently, the grass quality is very important for overall performance. Switching from maximum quality on very high allows you to raise the minimum FPS by 12%, the following decrease gives an increase by another 8%. Between the extreme quality positions (ULTRA and NORMAL), the difference in 29% at the minimum parameter and 9% on the Middle Foreign Party. Special effects and post-processing

We combine several parameters into one comparative testing. In Russian translation, special effects are called POST FX parameter responsible for the quality of post-processing. This applies to the blur effect in motion (Motion Blur) and the effect of depth of field (depth of field). Another weakly exposed lenza effect like a chromatic abberation. With the maximum level of post effects, it is possible to manually set the intensity of Motion Blur and activate / deactivate Depth of Field. In our tests, we used Motion Blur with an intensity of 50%. Although in GTA, it is not aggressive, so there will be no strong lubrication of objects and at 100%.

The effect of changing the depth of field is used very actively. In the equilibrium position, it only slightly blurs the background.


The blur distance depends on the view and is constantly changing, creating the effect of gradual adaptation to the focus on certain objects. With a sharp shift view of the depth focus distance Gradually changes from the minimum to higher. If the camera is directed to a close object, then light blur will hide the objects and on the middle distance, the enhancement of the concentration effect. All this is implemented very realistic and without particularly aggressive blur, without creating discomfort in the game.


When deciding with the highest levels, the Depth Of Field is automatically turned off. A decrease to the minimum (standard) level does not allow to use Motion Blur.

Testing was carried out at the maximum level of effects with Motion Blur by 50%. The following position is a decrease in special effects to one item with full disabling Motion Blur. The following decrease is still accompanied by the obvious disconnection of Depth Of Field. Next is the minimum level of special effects.


Lubrication in motion almost does not affect overall performance. But disabling the DOF with an appropriate reduction in the general level of post effects gives a sharp jump in performance at 14-22%. Taking into account the ubiquitous use of the effect of the depth of field, this effect on the performance is quite expected.

Tessellation

Not without the support of tessellation. During the meeting with the game, we noticed only on trees and palm trees. And, most likely, the possibility of tessellation in the game is limited.

Tesselling Very High


Tesselling High


Teslevation Normal


Teslevation Off


As the quality of tessellation decreases, the palm tree loses the complex geometric structure, becoming completely smooth without this mode. In this case, the effect of tessellation and on the geometry of the tree trunk, located in the far plan, although the effect is not so clear. There is almost no difference between the highest and high quality tessellation. Only with a very careful study of screenshots can notice the complication of geometry in some areas.

IN comparative testing We missed the level of high settings.


No difference between different levels of tessellation. And even its disconnection is poorly affected at the overall level of performance. So boldly install this parameter on a high or maximum level. Reducing tessellation makes sense on old DirectX 11 video cards that are significantly weaker than modern solutions in the processing of tesselted surfaces.

Quality of shadows

Go to the study of the shadows. The Shadow Quality parameter affects the overall quality and dignification of shadows.

Shadow Very High


Shadow High


Shadow Normal


As the parameter decreases, the details of the shadows decrease, they become more vague. In standard mode, their saturation is increasing, the shadow of small parts disappear at all (pay attention to the shadows of the armrests and the weak shadow at the edge of the pool).


Another important parameter for overall performance. Reducing it to a high level increases the minimum FPS by 8%. A further decrease in the quality of the shadows gives a smaller growth of frame frequency.

With the maximum quality of the shadows, you can increase the distance of the loading of detailed shadows in additional graphics settings. When quality reduction, this option is blocked. With the average quality of the shadows, it makes no sense to chase the effect of soft shadows. With low quality, you can refuse and global shading.

Soft shadows

The game supports several levels of the effect of soft shadows with the ability to use NVIDIA PCSS or AMD CHS technology. This effect itself adds realism, because with scattered sunlight, the shadows do not have clear edges. In NVIDIA PCSS, the shadows are calculated at even more complex algorithms, taking into account the removal of the shade from its source. Therefore, for example, top part The shadows of the column will be the lighter of its lower part.

Soft Shadows NVIDIA PCSS


Soft Shadows AMD CHS


Soft Shadows Very High


Soft Shadows High


Soft shadows


Soft Shadows Off


According to the selected scene, it is immediately clear that the detailing of the shade is changed by removal from the character. It is noteworthy that on the GeForce easily earned the soft shadow AMD CHS, although a slightly expressed quadratic structure does not make this mode as the best. With NVIDIA PCSS shadow softer and blurred, not noticeable transition from the detailed shadow to less detailed. Under the usual algorithm for handling soft shadows in the mode "Madely as possible" clarity is slightly higher in comparison with NVIDIA PCSS, the effect of changes in the detail of the shadow of palm trees is also well smoothed. As the degree of softness decreases, the difference in the change in the detail becomes more apparent. With the full disabling of soft shadows, the shadow section on the wall is scattered into squares, and the overall feeling of the living shadow is completely lost. But note that the quadratic structure clearly appears on the vertical surface. At the remote section of the shadow on the ground, which we observe at a large angle, this is almost not noticeable.

According to the experience of past games, we know that with NVIDIA PCSS can change the overall picture of the shading in distant distances. Let's see how it affects the GTA.


Soft Shadows NVIDIA PCSS


Soft Shadows Very High


In the near distance the shadow softer. At the middle distance, the shadow from the tree with PCSS is not so solid, there are lumen in Krone - this is a plus. But the shadow from the roof at the house rolling around the comb is minus. With PCSS, the intensity of shading of remote trees falls, their tops become lighter. That is, it looks different, but the overall impression depends on subjective impressions. Determine the performance comparison will help.


NVIDIA PCSS and AMD CHS The most resource-intensive modes that eat up to 7% of performance relative to the usual mode of the highest quality soft shadows. So it is better to stop at this option, and do not bother your head with questions of studying tenies under a magnifying glass. If you wish, you can try one of the methods from NVIDIA and AMD, suddenly you like it more. Further reduction in the quality of soft shadows gives a meager performance increase.

Shading ao.

The game allows you to use the Ambient Occlusion of High Quality, as usual and without AO. Make the same screenshots is difficult due to the need to reboot the game to apply new parameters. So possible some deviations in the camera position. But the overall impact of global shading can also be assessed by such illustrations. These screenshots in the resolution of 2560x1440 so that small parts can be better visible.

Ambient Occlusion High


Ambient Occlusion Normal


Ambient Occlusion Off


Global shading adds additional shadows and a half-way, taking into account the influence of objects to each other. With Ambient Occlusion, light shadows are manifested at the place of the wall of the walls, at the place of fitting of furniture to the walls. The intensity of the shadows in the zone above the stove increases, slightly darkens the lower part of the kitchen table. Such details slightly reinforce the overall feeling of the volume at the virtual world. It is a pity that there is no support for the HBAO + mode from NVIDIA, which has proven itself in other games.


Impact on overall performance is weak. Switching between AO modes gives a difference less than 4%. Even less difference between the full shutdown AO and the low quality of this shading.

Additional settings

The Advanced Graphics Settings section is relevant for those who want to get more from the game than is offered by default. Initially, all parameters in this section are disabled, you need to activate them manually. First, consider their appointment.

Long shadows (long shadows) are completely suddenly made of shadows ... longer. The only practical meaning that can be obtained in this, more realistic shadows in the morning and in the evening when the sun is low above the horizon. But this parameter does not change anything radically, during the day we did not notice any difference.

High Resolution Shadows (High Resolution Shadows) - an important parameter affecting the detail of shadows. You did not like the shadow of palm trees scattered on the squares in the section "Soft Shadows"? Then immediately activate this item!

Uploading more detailed textures during the flight (High Detail Streaming While Fly) - increases the details of visible objects when flying on the air transport.

The increased distance of loading more detailed objects (Extended Distance Scaling) - adjusts LOD, allowing you to increase the distance to the detail of objects. Very important parameter to improve overall perception. Adjustable by scale from zero value to maximum with 10 discrete gradations.

The length of the shadows (Extended Shadows Distance) - with the help of the scale, the distance of loading of detailed shadows is set. An increase in this parameter will improve the details of the shadows on average distances and will add new shadows from distant objects.

All these parameters are interconnected, since it is their combination that gives the most noticeable effect of visual improvement of the picture. Without inclusion of high-resolution shadows, there is no particular sense to wind the display of detailed shadows. Without increasing the last two parameters, there will be no significant improvement in the image when activating High Detail Streaming While Fly. But if you turn on everything, then the picture in flight is completely different.

For comparison, we give screenshots of the same scene with additional parameters and without them.



The shadows on distant trees immediately appear with additional settings. A clear separation on the shaded and bright zones from long-distance buildings is manifested. More details up to the point that without additional parameters, one of the buildings in the center of the frame loses the roof. More details at the far plan (look at the skyscraper under construction in the left side). Some misunderstanding causes only a comparison of the upper right corner. With additional settings, the shape of the trees on the slope, new bushes appear, but the grass effect disappears. In addition to this small omission, the first screenshot is better in all respects.

In the dynamics, the difference is visible not worse, or even better. Compare Built-in Benchmarck Videos with the maximum quality of additional options and without them. Pay special attention to the last test with the plane. Without additional settings, a clear boundary of the zone is visible, only by intersection of which shadows and new details are manifested. It comes to the point that even the wires of the LAP line are visible only after the activation of all Advanced Graphics options.

Advanced Graphics Settings ON


Advanced Graphics Settings Off


With a positive influence on the quality of the graphics, everything is clear. Now we study the impact of the considered parameters for performance. At first we will consistently include the three first points. Then further increase to 50% and 100% the parameter "Shadows" parameter, then we will additionally increase the distance to the loading of detailed objects.


The activation of the first point on overall performance does not affect. The shadows of high resolution reduce the frame rate immediately by 30% at a minimum FPS with an 8% difference over the average FPS. Uploading detailed textures in flight, without adjusting the last parameters, poorly affects the FPS. Expended Shadows Distance (Extended Shadows Distance) is a few percent. But the reaction to increasing the distance of loading detailed objects is extremely critical. The minimum FPS drops sharply twice, noticeable braces begin in some test scenes. In this mode, the game already reports to 3.3 GB of video memory instead of 2.5 GB with the same resolution without additional settings.

As a compromise option, you can set the distance to the detail of objects and shadows of half from the maximum (lower values \u200b\u200bin the diagram). In this case, the overall performance will be higher. Regarding the initial setup mode, this gives a drop in performance by 56/21% (MIN / AVG FPS).

Comparison of video card performance

We go to the comparison of different graphics accelerators in Grand Theft Auto 5. Initially, a group of AMD and NVIDIA video adapters will be tested at maximum quality settings without activating additional settings options.

The first comparison when smoothing MSAA 4X in Full HD.


The close results of GeForce GTX 770 with 2 GB and RADEON R9 280X with 3 GB on board are immediately striking. And this is in mode that requires more than 3 GB of video memory. On the GeForce GTX 980, the peak memory load value reached 3400 MB, Radeon R9 290x per 100 MB is less. Reference GeForce GTX 780 is a bit inferior to RADEON R9 290 in Uber mode. The performance of the GeForce GTX 780 Ti is 1-4% higher than the results of the AMD flagship, and the GeForce GTX 980 is 9-10% faster. The lowest indicators from the GeForce GTX 760 and GeForce GTX 960, but in this testing they have no direct competitor from AMD.

Let us see how our participants will cope with a higher resolution of 2560x1440. Against the background of the top results, it is clear that the younger representatives such a mode with MSAA will not be on the teeth, so we test them with FXAA.


The overall results are higher than at a lower resolution with MSAA. There is a slight advantage of Radeon R9 280X over GeForce GTX 770. The new GeForce GTX 960 goes into a small separation from GeForce GTX 760, but both will need overclocking to ensure a comfortable level of performance.

Now let's look at the performance of senior participants in high resolution with multisampling.


GeForce GTX 780 TI and GeForce GTX 980 more productive RADEON R9 290X. Taking into account the minimum FPS below 30 frames to achieve a comfortable level, it will take overclocking or reduced the quality of smoothing. Up to 3.5 GB of video memory is involved at the NVIDIA leader, representatives of the AMD memory load is slightly smaller.

The most pleasant picture ensures the activation of all the features of additional settings. But will the participants cope with such a heavy regime? Now find out. Select the permission of Full HD, set FXAA and turn on additional parameters to the maximum. We exclude the younger participants from the comparison due to the deliberately low results.


Not bad figures for the average frame rate even at Radeon R9 280x, but very serious drawdowns at minimal FPS. In the Red Camp, only RADEON R9 290X results are approaching a comfortable level. But the perfect version will be GeForce GTX 980, which is 6% better than the AMD leader at the minimum parameter, and on the medium frequency frames more productive on an impressive 29%. Peak download video memory at 3370-3330 MB.

We use MSAA.


Performance drops seriously. Even GeForce GTX 980 lowers up to 25 FPS at minimal FPS, but retains a very high level of medium frame rate. GeForce GTX 780 TI wins Radeon R9 290x by the average value of FPS, but loses one frame at the minimum. The memory load reaches 3600 MB.

Let's try to move to the resolution of 2560x1440, but with a more smoothing regime.


It is still confidently leading GeForce GTX 980. Loans by 11-14% of the predecessor GeForce GTX 780 Ti, and the RADEON R9 290X is weaker by 5-20%. Download video memory up to 3.6 GB.

As a small addition, we offer a comparison of "pensioners" in the face of GeForce GTX 580 and RADEON R9 6970. For clarity, add GeForce GTX 760 to them. The tests were carried out in the resolution of 1920x1080 with the maximum quality of graphics with a disabled smoothing. The second test mode assumes an additional post-processing reduction and a complete shutdown of the sharpness depth effect. In both cases, all parameters of additional settings are disabled.



It would be possible to say that old people are at the same level. They have a meager difference in minimal FPS, GeForce GTX 580 wins only the average FPS. But in reality on the Radeon HD 6970, the image is denigious even in a simpler second mode, and this is very noticeably spoils sensations. GeForce GTX 580 Although it does not demonstrate serious advantages on schedules, but the game on this video adapter is considerable smooth and more comfortable.

Comparison of processor performance

It is time to find out which processor will cope with the game at an acceptable level of performance. During the fourth part, the processor-dependence has become the cornerstone for many players. It was reached by funny situations where particularly fierce disputes about the necessary volume of video memory led the owners of dual-core processors, the default is doomed to unsatisfactory low performance.

To obtain an idea of \u200b\u200bthe impact of the potential of the processor on overall performance, we took several Intel models:

  • Intel Pentium G3258 (3.2 GHz, Cache L3 3 MB) LGA1150;
  • Intel Core i7-4770k (3.5 GHz at Turbo 3.9 GHz, L3 8 MB Cache) LGA1150;
  • Intel Core i7-3930K (3.2 GHz with TURBO 3.8 GHz, L3 12 MB Cache) LGA2011.
Core i7-4770K will be tested with different nuclei configuration at the frequency of the younger member of 3.2 GHz. Referring to the Pentium and Core to a single frequency and one number of cores can be revealed to the effect of L3 cache on performance. Then they will gradually turn on the remaining kernels and Hyper Treading, which will show the influence of these factors. The representative of another platform, Intel Core I7-3930K, is tested at a fixed frequency of 3.2 GHz and in overclocking up to 4.4 GHz. Pentium G3258 is tested in acceleration.

For all processors was used gEFORCE video card GTX 760. Test mode It assumes the maximum settings of the main section of graphic settings without smoothing with a decrease in the level of special effects to "high" and the full turning off the effect of the depth of field.


According to the results of testing, it can be seen that two nuclei is disastrous. With a good level of Middle FPS, terrible "brakes" are periodically observed, which is clearly seen by the minimum FPS level. The increase in L3 cache gives acceleration of 5-7%, but does not solve the problem. Only the activation of Hyper Treading allows you to achieve an acceptable level of performance. Real four cores give an advantage of up to 34% relative to two cores from HT. With four Hyper Treading nuclei no longer brings any benefit. Six nuclei at Intel Core i7-3930K also do not give any advantage. Overclocking top processors is deprived of meaning, except when using the most productive video cards. The acceleration of the dual-core processor is also not particularly beneficial, but for another reason - the growth of frequency from catastrophic appeals FPS does not dispute.

conclusions

It is time to summarize. Let's start with lovers of visual beauty and owners of top configurations. If you want to get a maximum from the game, you mandatoryly activate the options for additional graphics settings. If it hits the performance strongly, try to increase the loading distance of detailed objects and shadows not to a maximum, and to smaller values. It is these parameters that most noticeably affect the final FPS. Among the smoothing modes will be the best MSAA, with which there is no loss of clarity of small details. But he is the most resource-intensive. FXAA is the optimal option, providing good quality smoothing with minimal performance losses.

To achieve greater performance, first will have to abandon additional settings and smoothing. Although we would recommend using FXAA even to those who are forced to reduce the quality of the graphics. At the same time, you can experiment with detailed shadows from additional settings. For example, get a good FPS growth due to turning off the effect of the depth of field and a slight decrease in the quality of reflections, trying to supplement it with the incorporation of detailed shadows and a small increase in the distance to detail objects. But it is necessary to understand that such experiments require a video card more powerful GeForce GTX 760.

If we are talking about a small power card, together with reflections and post effects, you can partially sacrifice the quality of grass. If necessary, you can safely put many parameters for one point below the maximum level. Often it is fraught with minimal losses as a picture. Important role can play all the shadows settings. As mentioned above, they are interrelated. If the goal is to achieve the maximum possible FPS, then in addition to a serious reduction in the quality of the shadows, you can sacrifice the effect of soft shadows and disable Ambient Occlusion. But the complete decrease in all parameters of the shadows will noticeably affect the image quality. It is still extremely not recommended to lower the quality of textures, shaders and reflections - much hits the schedule. To resort to this makes sense only on the weakest systems.

Among intel processors The minimum option for the game is Core i3. You can't play on dual-core models normally. Optimal option Even for the mid-level video card is a full quad-core Core I5, which will not be a performance limiter.

GRAND THEFT AUTO 5 release showed that developers computer games Have really wide opportunities to optimize your creations for different generations of computers. GTA 5 can be safely called the standard optimization standard, so even the owners of very modest iron were able to enjoy a stunning gameplay.
The possibilities of fine configuration graphics are really awesome. Adjusting the values \u200b\u200band using the video card software, we make to achieve good speed almost on any PC. Naturally, admire the beauties of the city of Los Santos, who are able to give the engine of the game, you are unlikely to succeed, but there will be no problems with the gameplay.
Let's try to disassemble the GTA 5 optimization process on the PC, taking into account all the options that are available in graphics setup mode.

DirectX

The choice of DirectX version plays an important role in optimizing settings for weak machines. In any case, if you do not have a top computer with a powerful video card, we recommend choosing the 10 version of DirectX, since 11 version only opens additional smoothing and tessellation settings.

Screen resolution

Any gamer knows that permission directly affects the FPS. GTA 5 is no exception - the smaller, the better the speed. It is worth noting that the reduced resolution significantly worsens the picture quality, so it should be resorted to such emergency measures.

Ignore memory limit

This function is designed for fairly powerful video cards that have not such a large volume of video memory. For example, GeForce GTX 660 with 2GB of memory. The inclusion of this parameter will allow you to fully load the graphics processor, ignoring the memory limit. For powerful video cards - the function is useless, on the weak can slightly increase the FPS.

Vertical synchronization

If the inclusion of this option does not greatly affect the speed - it is better to leave the included. Vertical synchronization significantly increases the picture quality, smoothes the image and removes various trembling and extraneous effects. Disconnection, in turn, can enhance FPS.

Quality texture

If you have a video card with 2GB of video memory, then you should try to put the high values \u200b\u200bof this parameter. If FPS is significantly asked - to switch to the average. The minimum quality does not affect the speed so much, but significantly worsens the picture.

Quality shaders

Most computers can safely put high quality shaders, since this parameter is not so required to the gland. It is especially important to set high-quality shaders if you chose the average texture quality - it visually lines the picture

Shadows, reflections, water

All these settings increase the beauty of the environment, but it is quite possible to do without them. Owners modern computers Unambiguously include. On the weak PC, disabling option data will help boost FPS.

Smoothing FXAA, MSAA

FXAA - be sure to turn on, as it almost does not affect the FPS, and the image becomes much more pleasant. The MSAA smoothing option is not available on DirectX 10 and is very demanding to the gland, so we recommend not to look at it at all.

Soft shadows

Very interesting option. If problems occur with optimization, it is better to put the minimum value. The shadows will be angular and ugly. If the computer allows you to unscrew the maximum - pleasant smooth shadows improve the perception of the game.

Anisotropic filtration

An excellent parameter that will help align textures if their average or low quality is installed. We put to maximum and reduce if problems with FPS occur.

Additional settings

The Advanced Settings section offers extended settings for top video cards. They do not strongly affect the image, so you can dare to disable them.
In general, the optimization of GTA 5 graphics is a fascinating business. Try, experiment, turn on the fantasy and connect the video card developers software - the game will open you a lot of opportunities!

Found a typo? Highlight the text and press Ctrl + Enter

Many still stands at home a weak computer, and the gaming industry does not stand still - games are becoming more demanding to resources and computing power PCs. In this article, you will learn how to optimize GTA 5 to play on a weak computer so that it would be possible to play at least somehow in it.

Change settings in settings.xml

The first thing we need to do is unscrew all the settings to the minimum, but it cannot be done through the game menu. GTA V., so we will do everything with handles. Download the ready-made settings.xml settings and replace them with the original settings file (after saving it), it is on the path: C: \\ users \\ user_name \\ Documents \\ Rockstar Games \\ GTA V \\ settings.xml. Only you need to replace the name of the video card to your, take it from the original settings.xml the latest line. In the archive 3 options for expansion settings, choose which you need if the computer is completely bucket then select 800x600.

The shadows will be removed, the graphics minimum, in general, everything will stand at the minimum, the drawing range is minimal, but the FPS will increase.

GTA 5 FPS BOOSTER program

Second - Run GTA 5. through the program FPS Booster.What will improve the performance of the game by 20-30%.
How to use fps booster: The archive has a file with detailed instructions, but I will describe in brief. Download fps booster, unpack in any placenot necessarily in the game folder. Then if you have a Steam version, then run GTA 5 through the file "start_gtav.bat" and follow the further instructions in the window that appears if you have a game downloaded from torrent, then move the file "non_steam_gtavlauncher.bat" from the Standalone_Scripts folder in the game folder And launch the game through it.
The FPS Booster completes all the extra processes and services on the computer, even the conductor disables, freeing the precious resources for the game, which is noticeably rising playability and FPS on the old PC. After leaving the game, all services are launched again.

If you have done the procedures described above, but still did not achieve a comfortable FPS, then nothing will help, except for the PC upgrade.